Project Overview:
Build a Bridge was a early in development simulator game with custom animals & pets, openworld map with explorable islands, each with different animals, pet & currencies.
Players would be able to traverse through islands by physically building a bridge between islands with custom materials they obtained or purchased, but through a huge minefield of dangers; ranging from aliens, to hostile spacecrafts and beings, and even turrets & RPGs. Players would have to actively strengthen their bridge to ensure it lasts the entire time, however breaking a support would make the bridge crumble apart.
Each island would have its own unique atmosphere, shaders and "culture"; complete with different NPCs, currencies, animals & pets, exclusive shops etc.




Key Features:
Build a Bridge featured:
High fidelity and quality maps
Custom currencies, pets, shops, materials etc.
Graphical realism kept in mind, as well as performance
Very interactable world, complete with custom coded AI NPCs that you would be able to interact with/talk to
High progression ladder with replayability kept in mind
Dynamic economy system; e.g. actively changing prices for ingame items, exclusive items, scarcity of certain collectibles which increases player retention
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